UX/UI and design systems the code is built from
One system. A whole product.
When the design is in order the product gets built fast and looks right. And when the code is built from the same system, handoff stops being a step at all.
Three things that save half the time
Work you do once. After it, every new screen is assembly.
A token is a name for a value
Colour, type and spacing are defined once. From there the whole product takes them — and there is exactly one place to change them.
A component is built once
A button with all of its states: rest, hover, focus, loading, error, disabled. After that you are only assembling screens.
Handoff without guesses
The developer opens the file and sees exactly what to build. No hand measuring, no follow-up questions, no interpretation.
This is not extra work — it is the same work, done once instead of on every screen.
What it looks like without a system
Four steps that start over on every new screen.
Design a screen
Pick a colour, invent a button, decide the spacing. All from scratch.
Hand it to engineering
The developer measures it themselves, fills in what is missing, and asks questions.
Fix a round
What shipped is not what was designed, so another round arrives.
Move to the next screen
Nothing that was built gets kept, and the whole route repeats.
Then back to step 01 — on every new screen, from the top.
Five stages, and it is built
The first four are ordinary discovery and design work. The fifth is what changed in the last year.
Specify
Who the user is, what they came to do, and what the routes through the product look like.
Survey
Go through the existing product and count what repeats: colours, spacing, buttons.
Systemise
Every value gets a name, and from now on there is one place to change things.
Build
A component library with all the states, ready to be reused.
Deliver
The file talks to the code, and the screens are built from the system itself.
Stage 05 is the difference: handoff stops being a translation and becomes an assembly.
One file changes the whole product
Three real design languages from our own projects. Same component, same code — only the token layer swaps. Go ahead and click.
Every value is enforced — not recommended
Colour, type, spacing, radii, shadow and motion are variables. A component references a semantic name, never a raw value. A lint rule ships inside the system, so an off-system value fails the check. A design system nobody can violate is a specification, not a suggestion.




The same work, in a third of the time
Not because anyone works faster — because whole steps stop happening.
Without a system
- Discovery
- Screen-by-screen design
- Preparing handoff
- Development with repeat questions
- QA and polish
With us
- Discovery and UX
- Token setup
- Component build
- Wiring to code
The time does not vanish — it goes back into the design
More precise design
There is time to finish the states and errors that normally get pushed to the end and never arrive.
Cheap to implement
What comes out of the system is already code-ready, with none of the correction rounds nobody budgeted.
Thinking about the user
The recovered time goes back to what the user actually needs — the part no tool replaces.
Four real cases
A six-hour timeline, a lead funnel live in production, a ten-chapter data story, and a component library with handoff annotations inside the file.
The long version
The capabilities deck — design systems, handoff, and delivery in the age of AI — is open to read, live demos included. It is presented in Hebrew.
Talk to us
Tell us about your project and we'll get back to you, usually within one business day.